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 Saturday, January 31, 2009

In the manufacturing world, you would never find a company that assembles a bunch of parts into a final product before inspecting any of the individual parts, and they would not wait until the end of the assembly line to test for the quality of the product. The very notion of waiting until the product is “done”, to test it, would be appalling. How much time and money would be lost trying to figure out why something didn’t fit together properly, why it didn’t work, and why there was a quality issue with the final product? Rather, we see the manufacturing world taking an active role in preventing defects. Yes, they still do a final quality inspection, but the primary means of ensuring a quality product is delivered is not by waiting until the product is assembled to test it. They build quality in from the start and maintain that quality throughout the manufacturing process.

Prying Open The Case

IP Phone picture borrowed from Wikipedia

Imagine the inner workings of the phone to the left. This is a very complex piece of technology. Do you think Cisco would wait until they have assembled this phone and then try to pry open the case so that they can insert a set of electrodes to test and see that the circuit board is connected correctly? I certainly hope they don’t. Instead, when a manufacturing company is building something – anything – they start with the idea of preventing defects, not waiting until they are identified and correcting them. Many companies have an active Zero Defects policy where defect prevention is paramount and quality inspection is almost just a verification of what they already know – that the product is defect free.

When a part is stamped out, formed, molded, or otherwise created, it is done so to an exacting specification. After the part has been created, the part is then tested against the same specification to which it was originally built. If the part does not fall within the tolerance and guidance of the specification, it is scrapped and a new one is made. If a series of parts are found to be out of specification, it’s usually a sign that something in the process, tooling, or other portion of the manufacturing process is not right. When this happens, they fix the cause of the problem – whether the machines need to be calibrated, the people running the machines need better instructions or whatever the cause is. In the end, the specifications for the parts were used to create the part, identify whether or not the part was up to standards, and decide whether or not to keep that part.

Vernier caliper picture borrowed from WikipediaWhat’s more, the manufacturing company doesn’t wait until after they start creating parts to create the specification. Rather, they take the time to properly engineer the specifications up front. They take measurements, create prototypes with varying specifications to see what works best, record the success and failure rates of the various specifications that are tried, and use other design and engineering principles to scientifically calculate the exacting specifications that will be used to produce the parts. This occurs at all levels of the product’s design and creation. For every resistor, capacitor and microchip that builds a circuit board, each one of them has their own specifications that have been carefully engineered. If any single capacitor does not meet the specifications, it is not sent to Cisco with the hopes that it works anyways. Only when all of the specifications of each part are met will they solder the parts to the circuit board, creating a subassembly.

When a subassembly is created, it also has a specification to which it was built. The subassembly then undergoes the same quality assurance process – verification that it meets the specifications and operational requirements. The process continues from here – each subassembly gets connected to a larger system which is built to a set of specifications, with rigorous testing of the larger system as it is built, ensuring it meets the specifications. When the final phone is assembled, we don’t have to worry about whether or not a specific capacitor is soldered to the correct location – we don’t have pry open the case on this phone and insert a set of electrodes to see if the electrical current is flowing correctly. Instead, we only need to plug this phone into the correct connections (an Cisco IP phone system in this case) and verify that the phone actually performs all of it’s functions, according the functional specifications of the phone. There simply is no need to verify the capacitor that was used in the very first step. We know it works because it was built in a system that actively prevents defects.

The manufacturing world is obsessed with testing. They are willing to test from the lowest possible levels of the system, out to the end-product and the behavior that is expected. They do this because the consumers of manufactured products demand perfect. Why, then, are so many software development companies so willing to only test from one end of the process? To only test once, and only from the user interface, just before the product is shipped?

A Specification By Any Other Name

Unfortunately, the software development industry as a whole, is years behind the manufacturing industry. Our definition of quality and success are often skewed and we may consider fifty or more known bugs in a system of moderate to large size to be acceptable. It doesn’t have to be this way, though. We have the technical capabilities of following in the footsteps of the manufacturing industry, and we should.

I’m sure there would be no small number of people that would say we already employ the use of specifications in software development. After all, that’s what the requirements gathering phase is for, right? So many software development companies have put so much effort, time and money into the process of producing a piece of paper that can be understood by humans, and labeled this a specification. The problem we face with paper, though, is how to effectively verify the software against what the paper says. How do we verify that series of software lines and I/O statements that are understood by a computer have actually implemented the human readable text on the paper?

We are fortunate, actually. We don’t have to accept a Word document or a piece of paper as the specification to build to. We have the ability to create executable specifications! We can, and should, be creating specifications that can measure and verify our code. Most people call it test driven development (TDD). Some call it Behavior Driven Development (BDD). I like to think of it as Specification Driven Development (SDD? Not sure if that really exists. And really, do we need another xDD acronym?). We write code that exercises our code in the form of unit tests, integration tests, functional tests, acceptance tests, or whatever you want to call them.

We’re Not Just Stamping Out Parts

Image borrowed from Wikipedia One of the major problems that I have with the manufacturing/software development analogy is the obvious statement that we don’t stamp out the same parts over and over again. In spite of my previous comments on this analogy, I now think that we are more analogous to a specific part of manufacturing than I had previously understood. A more accurate representation of software development in the manufacturing world is new product design and development. The parallels work quite well from this perspective. I am not going to expound on this in great detail at this point. It should suffice to say, for the moment, that the process of product development described in Wikipedia is a fairly accurate representation of what we go through for the average software development project.

When a manufacturing company is working on a new product, they once again don’t stamp out parts without knowing what they are doing. Many different parts may need to be tested, many different designs may need to be tried, but every one of these is still built to a specification. The major difference is that the specifications used are expected to change over time, until the final specification for the final pieces are accurate enough to produce a production-ready prototype.  The same notions can be applied to the software development processes in TDD, with some additional benefits.

Built To Specs, Regression Tests And Change

Change happens. It’s a simple fact of software development. A customer thought they wanted X, but in reality they needed X-1/B – not quite what we originally thought. When this happens, we once again have a significant benefit created by our executable specifications. We only need to identify those specifications that are now wrong, correct them, and change the affected portions of the system to match the new specifications.

Our ability to change is direct evidence to one of the many benefits of TDD: regression tests. Every specification that we write becomes a regression test the moment we fulfill that specification’s requirements. With this in mind, we can work with an almost reckless abandon, free to add features, remove features, fix bugs (because let’s face it – we’re still going to find some issues somewhere in the system) and refactor the system to a higher standard, all without worry of breaking the system. We can act with this level of confidence because we have a safety net in our regression tests. If (when) we do break something in our new efforts, we will be notified the moment we re-execute our specifications – that is, run our regression tests. A specification test will fail and we will have a clear indication of what failed and why. This deep insight into the system gives us even further confidence in correcting any issues that we introduce. When a failed specification test tells you exactly which value from which class is wrong, and the context in which that class was executed is known (the exact input and expected output), pinpointing the problem becomes a rote process. Fixing the issue becomes relatively simple, and we begin to see true productivity improvements in our processes.

Start With Quality, End With Quality

Our industry is currently suffering from a lack of quality. We ship horrendously bad user experiences in products that are late and well over budget, yet we call this a ‘success’. It doesn’t have to be this way. If we change our perspective and start to take some cues from the manufacturing and product design and development world, we can dramatically increase our effectiveness as software developers. We can create high quality, low cost solutions like the world expects from manufacturers. Built to specification is certainly not a silver bullet. It is, however, the definition of quality in a Zero Defect environment.

By employing a built to specification mindset in our software development efforts, we can start with quality and maintain that quality throughout the life of our projects. This is the same process that is undertaken when a manufacturing company is working on new product design and development. It works well, it’s a proven process, and most of all – it makes sense. Build your software to specifications. Just make sure they are executable specifications.



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Cross Posted From LostTechies.com
Saturday, January 31, 2009 12:04:38 AM (Central Standard Time, UTC-06:00)  #    Comments [0]. Trackback 
Tags: Agile | Analysis and Design | Behavior Driven Development | Lean Systems | Management | Philosophy of Software | Refactoring | Standardized Work

 Wednesday, November 19, 2008

In the last six months, my team has undergone some very radical changes and has turned into a full blown Agile team. I'm very happy with our success and I consider this team to be the shining example in our company, at the moment.

Now, in keeping with the tradition of this team in changing at least one thing every few weeks, we are about to embark on a new journey in our project management processes: Lean Software Development.

Starting at 1pm, Central Time, today, my team will be kicking off the following processes:

I am going to be posting a series of entries on each of these specific items over the next few weeks, and will most likely keep this post updated as the index of entries for a while. So stay tuned for a whirlwind of opinionated posts on our next great experiment!

Table Of Contents For Adventures In Lean

Here are the articles that I have written or am writing for my Adventures In Lean series:

Kanban

  1. Kanban - Pulling Value From The Supplier - In this post, I am laying the foundation of what Kanban is along with a couple of other important terms that I will be using throughout the series. Kanban is only one of many tools, techniques and philosophies found in lean, though. Trying to sell kanban as lean would be like selling a steering wheel as an entire car - you're only getting part of what you really need.
  2. Kanban in Software Development
    1. Part 1: Introducing Kanban Boards and Pipelines
    2. Part 2: Completing the Kanban Board with Queues, Order Points and Limits
    3. Part 2.5: A Variation on Queues - Pipelines for WIP and Done
    4. Part 3: Andon and Jidoka - Handling Bugs and Emergency Fixes in Kanban
  3. Our Kanban Board and Process 
  4. Release Per Feature - Delivering Value As Soon As Possible
  5. Just In Time Retrospectives - Fixing Problems As Problems Occur

There are likely to be other articles added to this list as well. Please check back now and then to see what has been added!



_________________________________
Cross Posted From LostTechies.com
Wednesday, November 19, 2008 1:30:07 PM (Central Standard Time, UTC-06:00)  #    Comments [0]. Trackback 
Tags: Agile | Lean Systems | Management | Retrospectives | Standardized Work

 Thursday, August 28, 2008

There's been a lot of recent talk about what is "done" in the Lean / Agile development communities, and the primary focus of these discussions has been focused on individual features or stories and the need to get them completely "done" (dev, test, acceptance test, documentation, delivered to customer) before they can be considered done. I wholeheartedly agree with this philosophy, to the point where I active introduce painful elements of software development to my team members, because the work must be done before we can deliver to the customer.

All that being said - I think we're missing out on some potential benefit by not applying "done" at various and different levels of our software development projects. For example, the concept of "done" can be applied to an iteration. What constitutes an iteration being "done"? It's certainly not just the time-box of 2 weeks, 1 month, or whatever our iteration length is defined as. However, that time box is still important. We don't want arbitrary lengths of iterations.

So how do we know when an iteration is completely "done" versus just being over? My initial thoughts revolve around a pass/fail checklist, similar to the swim lanes (or kanban board, if you want to call it that) that our stories go through. At this point, I would likely include the following:

  • Iteration length passed
  • All stories in iteration "done"
  • Code reviewed (possibly part of story being "done")
  • Software is in a stable, working state
  • Software acceptance tested by customer (or customer representative / SME)
  • Retrospective held

There's probably some additional items to include here - this is just my initial idea list.

Like the user story "done" criteria, an iteration cannot be considered "done" until all of the items in this list have been checked off. We don't give partial credit for a story making it to "in test", when there are 2 more columns to move through - the story is not done until it's completely "done". The same should apply to the iteration.

Why bother making an official "done" list for iterations? For the same simple reason we do this for user stories - transparency and visibility into bottlenecks and problems. It's easy for a team to ignore problems like broken software at the end of an iteration - "oh, it's just XYZ... i'll take care of that tomorrow" - when we don't have the same accountability as we do in our stories. By making the iteration a pass/fail set, we expose those problems for the world to see. This exposure is a great motivational tool - who wants to be caught with an un-"done" iteration because of a "simple" bug?

Do you and your team have an iteration "done" list? Do you even have a user story "done" list? It's all about exposing weakness and waste, then eliminating it and creating the official iteration "done" list is just one more step along the path. Don't stop there. What other processes - higher or lower level - can we standardize and improve?

Thursday, August 28, 2008 2:04:22 PM (Central Standard Time, UTC-06:00)  #    Comments [2]. Trackback 
Tags: Acceptance Criteria | Acceptance Testing | Agile | Code Reviews | General | Lean Systems | Management | Philosophy of Software | Retrospectives | Standardized Work | User Stories

 Friday, August 08, 2008

In addition to our 'Code Review Challenge' that I discussed recently, we have been using another retrospective game - 'Name That Standard'.

The idea is fairly simple. At the beginning of any retrospective, we go around the room and ask each team member to list out a standard that we are using in our project. This can be any standard that anyone feels the team is using or needs to be using, including coding conventions, architectural patterns, business and project management processes, communication means, etc. The intention is similar to the intent of 'The Code Review Challenge' - socialization of the the system. Only in this case, we are applying the term 'the system' at a much higher level - our organizational and project management / implementation system as a whole.

Some thoughts on running 'Name That Standard':

  • Require not only naming of the standard, but accurate description of the standard and an example of where it is used. Alternatively, you may want to list a brief description out on a projector or whiteboard and see who can name the standard being described.
  • Encourage the team to think about the team as a whole, not just their area of responsibility.
  • Encourage the team to list standards that they don't understand, so that the rest of the team can chime in with assistance and help the team member in question grow
  • Don't just let people yell out standards. go around the room, one person at a time. we got a little chaotic at first, and it was hard to know who said what.
  • Encourage people to ask questions like 'i thought we were using this standard, but i saw someone else doing that standard'
  • Encourage the standards to become more and more low level and detailed, over time (over multiple iterations)
  • Encourage the standards to evolve and change for the better, over time (over multiple iterations)

In our implementations of this game, we've managed to get a fairly good list of standards written down and also resolved some questions on what standards we actually are using. For example, we had 3 dynamic mocking frameworks in our code base - Rhino Mocks, Moq, and a home grown one that we lovingly called 'BrandoMocks' (named for our team member, Brandon, who wrote it for fun one night). The end result of that discussion was to throw out Moq and BrandoMocks, adopting Rhino Mocks as our standard for this project.

Having done 'Name That Standard' in two consecutive iteration retrospectives, I think I can say that it has been very successful. The team as a whole is becoming more and more aware of the standards that we are using, and the individual members are beginning to contribute more and more to the standards.

With each passing iteration, and each new technique for creating collective ownership and socializing the system, I see the team coming together and really forming a team vs. a bunch of individual developers working on the same system.

Friday, August 08, 2008 7:58:10 AM (Central Standard Time, UTC-06:00)  #    Comments [0]. Trackback 
Tags: Agile | Code Reviews | Community | Management | Principles and Patterns | Retrospectives | Rhino Mocks | Standardized Work

 Sunday, August 03, 2008

A Food Network Challenge

During this season's 'The Next Food Network Star', there was an episode where the contestants had to cook a dish and review it in front of a camera, describing it's visuals and taste. The twist to the challenge was that they were assigned someone else's dish to review, after everyone had already cooked. Once the assignments were made for who was going to describe who's dish, they were not allowed to see the dishes anymore. A given contestant was then put in front of a camera and had their assigned dish uncovered in front of them. From that point, they had 90 seconds to describe the dish that was in front of them - that included figuring out what it was, what it looks like, what it tasted like and what it smelled like. This was a rather tough challenge to watch, and a few of them didn't do so well.

A Code Review Challenge

What if we take the Next Food Network Star's challenge and apply it to code reviews? When we sit down in a code review session, rather than having the person who wrote the code doing the driving and telling us what is going on, have someone who has not seen the code do the driving - read the code, read the unit tests, etc - and describe to us what is going on. 90 seconds wouldn't be nearly enough time, though, so we'd have to change that time limit based on the size and complexity of the functionality being reviewed. Other than that, though, it seems like it would be a great way to test the team's ability to pick up an area of the system that they have not seen before and quickly learn it so that they can work in it.

Standardized Work - Judging Code And Code Reviewer

There are 2 real benefits to the code review challenge, as I see it:

  1. Judging how well did the coder apply our coding and development standards
  2. Judging how well the reviewer can recognize and describe the standards being applied

We are now building our system from User Stories, with Context / Specification style unit testing. One of the intents of this style of unit testing is to provide an easy-to-read and easy-to-learn set of examples for developers that need to know how to do something or how something works in the system. If the unit tests are properly written and expressive of the code's intent - it should be really easy to see what's going on. If we have good standards in place, a developer should be able to find the code in well organized areas, easily, and know where to look for the various components and parts.

It seems to me that the code review challenge would help to prove a number of these key factors in our projects and our teams:

  • Coding and architecture standards
    • How well the standards are known
    • How well the team follows the standards
  • Expressive Code
    • How easy is it to read the code
    • How easy is it to understand the code's intent
  • Maintainable Code
    • How easily can the code be changed and extended
    • How quickly the team can socialize and collectively own the system

A Challenge In Name, A Learning Experience In Practice

I would avoid applying any sort of point system or other reward / incentive for the code reviews. It seems that this could easily backfire and cause junior team members (in skill or time on the team/project) to feel intimidated or feel that it's an unfair process comparing them to the senior level team members. The intention of the code review challenge is not to cause dismay in any team member, but to create a learning environment by continuously challenging every member of the team. Ultimately, the code review challenge should foster the socialization of the system and lead to a strengthened sense of collective ownership, resulting in a better system.

 

Nothing New Under The Sun?

With all that being said - I'm doubtful that I'm the first person to ever hold a code review like this. I'd be interested in knowing if there's any standard development practices (Agile or otherwise) that are heading in the same direction. Any advice or opinions of you, the reader, would also be very welcomed.

If you know of a resource that describes the same basic ideas or if you have any input to help me improve the idea, please leave a comment and let me know.

Sunday, August 03, 2008 10:57:04 AM (Central Standard Time, UTC-06:00)  #    Comments [0]. Trackback 
Tags: Analysis and Design | Code Reviews | Community | Lean Systems | Management | Philosophy of Software | Standardized Work | User Stories

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