var blog = new ThoughtStream(me); RSS 2.0
 Friday, August 29, 2008

Dan North (father of BDD) responded to some dialog over on the Google BDD group with a very insightful look at what the "Context" of a specification really is. For me, this was an eye opening post and I'm already seeing ways to improve my specification tests.

His post is worth quoting in it's entirety:

Let me describe where the idea of contexts ("givens") came from.

We started out by writing each story on the front of an index card, and on the back we'd draw a line down the middle to create two columns. Then we would label the columns: "I do this" and "This happens". (I think it was Ivan Moore who first showed me this.)

It's incredibly simple and it worked well for describing the acceptance tests. I do Y, and Z should happen. If it doesn't I'm not done yet. Once it does I can go to the pub!

Then I showed that to my business analyst friend Chris Matts, and he said: that doesn't make sense. I do Y and *anything* could happen! I request cash from an ATM and it could give me cash. Or it could refuse because I'm overdrawn. Or it could retain the card and call the police! You're missing a
context.

So we evolved it into *Given X*, When Y, Then Z.

So now "the context" is simply another way of saying "which scenario is this?". It's the scenario where my account is in credit, or the one where I'm overdrawn, or the one where the card was reported as stolen. Like on Friends where each episode is called "The one where...".

This means the scenario titles are typically just a description of the context, and the givens set up that context. In other words, you discover the contexts as you describe which scenarios you are interested in (and more importantly which ones you aren't).

Cheers,
Dan

Solid gold, Dan! and thanks for the insight!

Friday, August 29, 2008 10:27:15 AM (Central Standard Time, UTC-06:00)  #    Comments [0]. Trackback 
Tags: Acceptance Criteria | Behavior Driven Development | User Stories

 Thursday, August 28, 2008

There's been a lot of recent talk about what is "done" in the Lean / Agile development communities, and the primary focus of these discussions has been focused on individual features or stories and the need to get them completely "done" (dev, test, acceptance test, documentation, delivered to customer) before they can be considered done. I wholeheartedly agree with this philosophy, to the point where I active introduce painful elements of software development to my team members, because the work must be done before we can deliver to the customer.

All that being said - I think we're missing out on some potential benefit by not applying "done" at various and different levels of our software development projects. For example, the concept of "done" can be applied to an iteration. What constitutes an iteration being "done"? It's certainly not just the time-box of 2 weeks, 1 month, or whatever our iteration length is defined as. However, that time box is still important. We don't want arbitrary lengths of iterations.

So how do we know when an iteration is completely "done" versus just being over? My initial thoughts revolve around a pass/fail checklist, similar to the swim lanes (or kanban board, if you want to call it that) that our stories go through. At this point, I would likely include the following:

  • Iteration length passed
  • All stories in iteration "done"
  • Code reviewed (possibly part of story being "done")
  • Software is in a stable, working state
  • Software acceptance tested by customer (or customer representative / SME)
  • Retrospective held

There's probably some additional items to include here - this is just my initial idea list.

Like the user story "done" criteria, an iteration cannot be considered "done" until all of the items in this list have been checked off. We don't give partial credit for a story making it to "in test", when there are 2 more columns to move through - the story is not done until it's completely "done". The same should apply to the iteration.

Why bother making an official "done" list for iterations? For the same simple reason we do this for user stories - transparency and visibility into bottlenecks and problems. It's easy for a team to ignore problems like broken software at the end of an iteration - "oh, it's just XYZ... i'll take care of that tomorrow" - when we don't have the same accountability as we do in our stories. By making the iteration a pass/fail set, we expose those problems for the world to see. This exposure is a great motivational tool - who wants to be caught with an un-"done" iteration because of a "simple" bug?

Do you and your team have an iteration "done" list? Do you even have a user story "done" list? It's all about exposing weakness and waste, then eliminating it and creating the official iteration "done" list is just one more step along the path. Don't stop there. What other processes - higher or lower level - can we standardize and improve?

Thursday, August 28, 2008 2:04:22 PM (Central Standard Time, UTC-06:00)  #    Comments [2]. Trackback 
Tags: Acceptance Criteria | Acceptance Testing | Agile | Code Reviews | General | Lean Systems | Management | Philosophy of Software | Retrospectives | Standardized Work | User Stories

 Wednesday, August 27, 2008

Derick’s (brand new, just thought of it, but is now elevated to ‘mantra’ status for me) golden rule of Acceptance Criteria:

If it’s not usable by every team member, it’s not Acceptance Criteria.

And I do mean every team member - Customers, Testers, Tech Writers, BAs, Developers, UX Designers, and anyone else on your team.

You can specifying the technical or UI details in the story’s detail, but it’s not acceptance criteria – it’s Technical Criteria, or UI Criteria, or Test Automation Criteria, or … etc. Generally speaking, don't include these alternate criteria in the story detail – let the specific team members determine their specific criteria and record it how they need to (through unit test for devs, interaction design mockups for ui peeps, etc).

Wednesday, August 27, 2008 8:37:45 PM (Central Standard Time, UTC-06:00)  #    Comments [0]. Trackback 
Tags: Acceptance Criteria | Agile | Behavior Driven Development | Interaction Design | Management | User Stories

Navigation
About Me
View Derick Bailey's profile on LinkedIn

Send mail to the author(s) Contact Me
Archive
<March 2010>
SunMonTueWedThuFriSat
28123456
78910111213
14151617181920
21222324252627
28293031123
45678910
About the author/Disclaimer

Disclaimer
The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way.

© Copyright 2010
Derick Bailey
Sign In
Statistics
Total Posts: 115
This Year: 0
This Month: 0
This Week: 0
Comments: 44
Themes
Pick a theme:
All Content © 2010, Derick Bailey
DasBlog theme 'Business' created by Christoph De Baene (delarou)